N. joseph burnette
About
I am an Annie Award–nominated Technical Director, developer, and educator with over 15 years of experience spanning the film and games industries. Over the course of my career in film, I’ve contributed to every aspect of FX development—from bidding and pipeline design to tools creation and shot execution—while consistently delivering visually striking, scalable, and easily directable effects in both proprietary and commercial software environments.
In recent years, I’ve developed a specialized focus on FX pipeline optimization and workflow design, creating systems that enable faster, more efficient delivery of complex FX tasks.
In the games sector, my work centers on integrating non-destructive, procedural workflows into game-engine pipelines, with a keen interest in developing production-ready, synergistic solutions that unite Generative AI and proceduralism.
Besides computer graphics, my interests include photography, mentorship, traveling, and learning new languages (particularly Chinese, Japanese and Spanish).
Feel free to send an e-mail or connect through LinkedIn.